AI Insights · Timothy · April 2022
Top 5 Snake Games Performance on Unified Platform in Finland - Q1 2022
In Q1 2022, the top 5 snake games on a unified platform in Finland showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends.
In the first quarter of 2022, the top 5 snake games on a unified platform in Finland demonstrated varied performance metrics. Let's delve into the weekly trends in downloads, revenue, and active users for each game.
Snake.io - Fun Online Snake from Kooapps saw a gradual decline in weekly downloads, starting at around 3.7K in late December and ending at approximately 1.8K by the end of March. The weekly revenue peaked at $149 in late December and fluctuated, closing the quarter at $97. The active user base also showed a downward trend, moving from 23.7K to 16.9K over the same period.
Little Big Snake by LittleBigSnake, Inc experienced a modest fluctuation in weekly revenue, peaking at $126 in late February. Weekly downloads remained relatively stable, oscillating between 46 and 131, while the active user count hovered around the mid-300s, ending the quarter at 325.
Snake Rivals - io Snakes Games from Supersolid Ltd had a notable increase in weekly downloads, particularly in the final week of March, where it spiked to 212. The weekly revenue showed some peaks, notably reaching $75 at the end of January. The active user numbers fluctuated but saw a significant rise towards the end of March, reaching 462.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a relatively stable weekly download rate, averaging around 300 downloads. The weekly revenue remained minimal throughout the quarter. Active user numbers were consistent, averaging around 3.5K, with a slight dip towards the end of March.
Finally, Snake Zone .io: Worms Game from Madnow, despite being a new release in January 2022, showed a slow start with weekly downloads peaking at 32 initially and then stabilizing around 20-25. The game generated some revenue towards the end of the quarter, peaking at $26 in the third week of March. Active users remained low, averaging around 38.
For more detailed insights into the performance of these games and other mobile app trends, visit Sensor Tower.